How can any economic project exist without trade relations between users? The rhetorical question. In our virtual world, almost a thousand different recourse types, various clothes, military equipment, and even animals are available for sale! There are a few marketplaces in the game:
- Trade guild. Here, you can buy or sell different types of resources, gems, and crops. Besides, you can place buy and sell orders, view the daily turnover, view the quantity of different goods, and many other useful functions. Over the 15 years of the project's development, the balance of different resource types in the game keeps changing all the time, resulting in the market volatility. Isn't volatility a merchant's best friend?
- Fair. At the fair, you can buy and sell a variety of clothes, hunting resources, elixirs, artifacts, and so on. The interface is very similar to that of the commodity exchange.
- State-owned farm. At the state-owned farm, you can buy, sell, and mate animals. There are separate sections for different types of animals (chickens, cows, pigs, and dragons).
If you are an experienced trader or want to be one, trade is exactly what you need. Buy and sell resources, reach large-scale turnovers, and you will definitely become a really great merchant and immortalize your name on the Honor Board, and make some profit at the same time!
These are the main marketplaces with tens of thousands of daily transactions. Besides these, there are smaller and less popular ones — jumble markets, auctions, and an arms exchange.